Release Date: November 2002
System: Playstation 2, Playstation 4 (PSN)
First off, let me apologize: this review may be all over the place, there’s a lot to cover. I considered making this a Backstage Tale instead of a review, but I figured just because Dark Cloud 2 is one of my favorite titles on the PS2 doesn’t mean I can’t be critical of some of its features and give it a good ribbing. I’ll admit right now that, although I attempt to create the illusion of impartiality, I’m a pretty biased guy. I have no journalistic aspirations. After all, if you want a 100% objective review, here’s a good example (ha, and you thought there was no such thing).
When it comes to games that represent my childhood and teenage years, games that I’ve given hundreds of hours of my life to leveling and grinding, games with soundtracks I’ll play in my car to make my sisters embarrassed to know me, I might gush a little more than usual.
That being said, Dark Cloud 2 is one of the most entertaining and fulfilling games I’ve ever bought for two systems and never finished. Blasphemy, I know. But I never did say my 100-Hour Tales had to have a satisfying ending.
Yes, that is a pig monster I flipped on its head with a sword with gold exploding from its butt. Isn’t that how you make money?
Dark Cloud 2 is a third-person action-adventure RPG known as Dark Chronicle everywhere but the good ol’ United States (because we love our sequels so much that we don’t buy a game unless we see a number next to the title, no matter how disconnected the stories are between the two games). Go figure, huh?
Level-5 is responsible for the development of this wonderful game. And they are known for delivering wonderfully-Japanese games (of course they would, they’re Japanese). This is the same company that has given us such gems such as Dragon Quest VIII and XI, the Professor Layton series, the White Knight Chronicles, the Inazuma Eleven series, and the Studio Ghibli-designed Ni No Kuni: Wrath of the White Witch and Revenant Kingdom. Level-5’s design and story development are lovingly anime every step of the way, and Dark Cloud 2’s is no different.
For this review, I’ll start with the bad. Okay, not bad, just rough.
For anyone that doesn’t know, Dark Cloud 2 is a time travel story. This means that, just like other stories about time travel, there are plot holes the size of Mack trucks. In fact, one of the weakest aspects of Dark Cloud 2 as a whole is its story. You follow the story of a present-day boy named Maximillian (voiced by Scott Menville, who also voices Robin in Teen Titans) and a girl named Monica (voiced by Anndi McAfee, who also voices Emily Wong, an investigative journalist from Mass Effect) who comes from 100 years in the future. She was able to travel to the present (her past) because of a mysterious blue stone she holds called an Atlamillia. Max was given a similar red stone with instructions to never lose it; it, too, is an Atlamillia, and coincidentally allows the wielder (and those around him) to travel 100 years into the future. There’s a third Atlamillia in the world, but its location is unknown (the story never says where it is in the present if it even exists at that time at all).
Monica, Max, and Cedric going back to the past. I refuse to make a ‘Back to the Future’ joke.
So far so good, right? Well, not so much. This big bad Emperor Griffon (voiced by none other than Mark Hamill, actually) somehow wields a lot of power over time *cough* ATLAMILLIA *cough* and has eradicated several important people and organizations in Monica’s time by erasing their origins points in the present. Pretty tricky. How Monica is able to remember these important people and organizations when they have been completely erased from time, the game doesn’t explain. The Atlamillia, maybe? *cough* WHY NOT *cough* Anyway, Max and Monica travel to these origin points and fight all sorts of monsters and recruit villagers to restore these future people and organizations so they can help you get to Emperor Griffon and stop him from messing with time.
Right off the top of my head, I can think of twelve ways to ruin our heroes’ origin-point-restoring plan with time travel before they even get started. But that doesn’t make for a fun video game. So, oh well, I’ll allow it.
The absolute worst part of Dark Cloud 2?
Oh, the DIALOGUE.
(The fish isn’t around long and is never seen again, it’s a shame.)
Great voice actors, obviously terrible voice direction. Play the game and just try to endure the awkward pauses. Upon his defeat, one villain in particular is given a sob story about his mother out of absolutely nowhere, and I couldn’t take it seriously when I watched it as a teenager. It still makes me cringe. But it’s okay: you can merrily skip every last cutscene by pressing start and then triangle. I won’t say anything more because I’ll probably get in trouble with people who actually like the campy characters.
Yes, that is a giant tree with a tailor’s shop in his nose and a sandwich shop hat. His name is Jurak, and you’ll be reviving his origin point, nose-tailor and all.
The Part Where He Gushes
This is the part where I gush.
The gameplay is superb. Absolutely bonkers good. Max wields a wrench (or hammer) and a gun, while Monica brandishes a sword and a magical bracelet that fires elemental spells. As the story progresses, Max gains the ability to drive Steve, a fully-upgradable mech robot, and Monica gains the ability to transform into the very monsters you fight. You start with pretty rudimentary weapons without many stats, but as you kill monsters, they’ll drop experience orbs with which your weapon will slowly level up. The last hit on the monster determines which weapon gets the experience, even if another weapon did most of the work (if you want to distribute experience evenly between main and side weapons, kill a monster with Steve then quickly switch to Max or Monica before picking up the experience orbs).
Once your weapon has a level, they’ll be granted synthesis points. On your travels you’ll pick up a lot of different resources, most notably crystals of ten different stats: attack, durable, flame, chill, cyclone, lightning, exorcism, smash, beast, and scale. Spectrumize (or break down) a crystal or resource to turn it into a synth sphere which can then be applied to the leveled-up weapon to increase the appropriate stat. (For example, let’s say I want to upgrade the ‘beast’ stat. I have a ‘Hunter’s Crystal’ in my inventory and a synthesis point available on my weapon. I would spectrumize the ‘Hunter’s Crystal’ and then apply it to my weapon for a three-point increase to ‘beast’.) You can spectrumize almost anything, including other weapons, but they may not be as effective as crystals or rare gemstones.
+6 means Monica’s sword has leveled up six times, and the blue glowy lines around it mean it can evolve.
With high enough stats, your weapon can then ‘evolve’ and take on a different form, and oh boy, there’s a weapon tree for all four types of weapons (Max’s wrench/hammer, Max’s gun, Monica’s sword, and Monica’s bracelet/armband). Weapons can break and become unusable, but they’ll never disappear on you like they did in the first Dark Cloud. You can always repair them with repair powders, which are plentiful in dungeons or can be bought.
You’ll be fighting monsters in many different dungeons, which are randomly generated in a way that reminds me of a very simplified Diablo dungeon pattern filled with monsters, locked doors, an entrance, an exit, and a gate key. Even the same level will never generate the same way twice. On every level, you can gain medals based on beating certain challenges, which include beating a time limit, catching a certain size of fish (YES, THERE’S FISHING, more on that later), playing a game called Spheda (YES, THERE’S GOLF, more on that later), or meeting other special conditions. Later in the game, you’ll also find objects called Geostones which are vital to your origin-point-restoring efforts.
And at last, we reach the big draw of Dark Cloud 2: the actual world restoration project called Georama. With Geostones, you’ll receive blueprints to building the structures, natural formations, and tools your present dwellers will need to build a proper future. You’ll recruit people from the starting town of Palm Brinks to live in these communities as if they were destined to live there as well as build their homes, fulfilling the conditions laid forth in the Geostones that will end in the correct future a century from now.
You’ll find lots of these. One per stage, in fact, after a certain point in the story.
No two environments are alike; Sindain is a forest with rivers and hills. Building successfully in Balance Valley depends on evenly spacing your buildings on four different plateaus. Veniccio requires platforms (since most of the building area is ocean) and metal homes of different colors. And hot embers are currently falling on Heim Rada, so wood buildings are right out. I spent so much time getting my village to look right, I was doing it more for fun than actually accomplishing it only for the objectives. The only thing that limited my creativity is the high expense of the materials.
All The Extra Bits
YES, THERE’S FISHING. And fishing competitions! And fish RACING! You can even level up your fish! When I fish in Dark Cloud 2, I remember all my fond memories of fishing in The Legend of Zelda: Ocarina of Time. It’s all super relaxing and rewarding.
And yes, there’s GOLF. Or spheda, as the game calls it. It is super difficult; your golf ball (‘time spheres’) and the hole (‘time distortions’) are both colored red or blue, and you can only score if your ball and the hole are opposingly colored. Every time the ball bounces, it will change color. You have to think strategically and get the ball to the hole at the same time as it changes the right color and in a certain amount of hits. I’ve had an equal amount of success and failure at spheda, but I still love it.
Ahh… Night fishing at the docks. All so Max can catch a huge fish to show the guy next to him and recruit him for wacky time-traveling adventures.
Oh, and Max has a camera which he uses to take pictures of absolutely everything and can ‘invent’ items based on the photos he takes. He can even take special pictures called ‘scoops’ that he can give to a friend for a reward. This is actually a huge part of the exploration…
Oh, and all the people you recruit from Palm Brinks can join you on your adventures, providing special bonuses or selling certain items to you, even while you’re in dungeons. Cedric has saved my life by repairing Steve and his weapons so many times…
Oh, and apparently there’s a special dungeon for anyone who actually beats the game (unlike me) that ends in one of the most difficult bosses in the series, someone who may be familiar if you’ve beaten the first Dark Cloud…
Oh, and you’ll be humming the earworm soundtrack for days…
My favorite screen, especially if I’ve broken most of my weapons to get here.
There’s so much to love in Dark Cloud 2. I really adore this game. Like I said, I’ve bought it twice, once for PS2 and once for PS4. For anyone with a PS4, I would highly suggest picking up this game and giving it a try. I haven’t beaten it, but I keep coming back to it, even after all this time. Dark Cloud 2’s weapon upgrading system has such an addictive depth. The game’s monsters and bosses are all unique and varied, and dungeons are just fun to delve. It’s just such a shame that such an epic time travel story had to be so darn campy.
But that’s just my opinion. I know a lot of people love it because of the camp. Regardless, play this game. If you missed it in 2002, you missed a diamond in the rough.