Backstage Tales – My Current Games

I didn’t mean to, but I think I used all of my powers of literation on Thursday’s blog; my writing powers were spent. I generally avoid two things: politics and philosophy. If I use my brainythinks too much on weightyhuge fingertypes, my uplander braincase gets clogged up with thick gooeythoughts. Then I no can write good next time.

So, instead of hefty theoretical musings about game design, how about I share with you what I’ve been playing recently?

Firstly, which should be obvious by my goblinspeak (which is incredibly fun to write, by the way):

Final Fantasy XIV

Here is my character Jerik Noa:

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I feel so strong, even though I’m not!

If you saw my earlier blog and thought to yourself: “Weren’t you playing a Mi’qote a minute ago?” Well, you’d be right. I decided to use my Fantasia to turn into an Xaela Au Ra, and I officially look like a blue-eyed Daedra out of the Elder Scrolls. I’m suddenly two heads taller than everyone else, and my chocobo’s size doubled, taking fewer and much longer strides. When I change classes to weaver or goldsmith, I become the world’s most terrifying butler. It’s awesome. I’m in no way a maximized level 50 bard, either, as my jewelry needs to be updated, and my crafting classes have a lot of leveling to go to create that kind of gear.

I finally got my bard up to level 50 and got the full Birdliege set of PvP armor, and… It certainly doesn’t help my win percentage. My long-distance-ness is never long-distance enough. But I’m having fun regardless! I’m actually impressed at how active PvP matches and instances are in FF XIV; they’re all but dead in The Old Republic. And with expert deliveries to the Grand Companies, you never have to worry about getting “junk” equipment from lower-level instances. Sure, they may be of lesser value, but the developers of FF XIV seemed really determined to make everything useful at least in some way to higher level characters.

Also, this is hilarious:

Such a fun game, and a really positive community. As time goes on, I’m continually impressed by the quality of players, both in skill and desire to help new players. While you’ll always get the occasional negative guy who quits the group when the instance isn’t run to his liking, I’ve found that more often than not, players of FF XIV are very accommodating and cool when compared to other MMOs. We’ll see if that holds true with late-game content.

Minecraft

This is me:

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Clunk. Clunk. Clunk. Clunk.

…and getting nothing in return. A whole lotta iron, and no diamonds. That, and the mob farm that I just built got hit by a creeper and broke a lot of the redstone machinery, so I get to sit down and rewatch the tutorial I followed just to see that everything is put back together again.

Minecraft is one of the only games I know that requires you to make three or four backups of essential gear and equipment if you’re going to want to keep playing. I finally managed to create the perfect pickaxe with Fortune III, and swam underwater to go searching for diamonds in a ravine close by. All was going well (I HAD 40 DIAMONDS AT ONE POINT) until I got too close to an underwater cave that wasn’t filled with water (because screw Minecraft’s water physics). Whereupon a creeper proceeds to blow me up, despite being fully-armored and fully-healed, and my diamonds are gently floated into lava where they burn up and disappear.

Yes, the server I’m on is on Hard difficulty. Not my regular cup of tea. But you’d think a bit of challenge would be fun once you’ve gotten yourself established.

No. It’s just pain. So, instead of exploring and adventuring, I’m planning on going back into my mines and trudging through miles of stone so I might find those precious diamonds and possibly have a chance at survival the next time a creeper decides to hug me.

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This is not cute. This is the plush equivalent of a guillotine.

No Man’s Sky

I’m not spending nearly as much time with No Man’s Sky as I originally wanted to. It’s not that the game isn’t fun, it’s just that I’ve forgotten how grindy the game was and still is. Sure, the game is a gorgeous screenshot simulator (with some screenshots I’ve seen looking like they’ve been digitally created for a paperback sci-fi novel), but I’m finding actually going through the main story missions a bit repetitive and mind-numbing. Exploration is entertaining to a point, but if I have to endure sitting in a cave waiting for a radioactive storm to pass over me again, I might go a bit crazy.

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NYEHHH!!

I’ve tried to get into Creative mode, but it just physically hurts me to have everything available for base building. If I don’t build it legitimately in survival or normal mode, have I built it at all?

Ha! I should ask Minecraft the same question.


So that’s what I’ve been getting into lately. I’m still very excited for further news and gameplay of Fallout 76 at QuakeCon in three days, so that should be fun to see. Still, having plunged a bit deeper into the multiplayer swimming pool, I’m more hesitant than ever to see how multiplayer will change Fallout as a whole.

Whether we’ll see anything about it by this Thursday, I’m not sure. But I will want to discuss it in a future blog, so stay tuned!

Backstage Tales – Multiplayer and Me

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Guess which one I am.

So our group on the Meraki Minecraft server were all geared up on Friday evening and ready to take on the mighty dragon in The End. I had spent more than a few hours trying to find the diamonds and the levels to prepare my gear with enchantments and protections to help me make a difference in the fight. I had even created a bunch of level two healing potions for our entire group. When the time came, we all donned our carved pumpkin heads to avoid pestering the endermen, prepared our weapons and supplies, and jumped into the End portal.

We ended up suspended on a platform a good thirty or forty blocks away from the dragon’s island, hanging over eternity and watching the dragon swoop, unsure if he’d spotted us yet. Not the best situation. As quickly as we could, we bent down low and built a bridge to the island, fortunately connecting to a cliff where we could hide or regroup if the battle went poorly. I followed my friends into the cliff side as they dug upwards, readied my bow, and charged forwards, ready to fight…!

The dragon sneezed at us just as my friends broke through the wall. I promptly fell off the bridge from the force of the blast, hitting a lower cliff on the way down. It broke my fall a little too well.

Yes, I died, not thirty seconds into the fight, and without even seeing the dragon. And I would have lost all my gear if not for the fact that the cliff caught some of it, and one of my friends had been kind enough to break away from the dragon fight to help me reclaim what was left. Of course, none of my awesome enchanted armor had survived the fall, or my awesome enchanted bow, so I was all arrows and pickaxe against the toughest creature in Minecraft. Yes, I died a few more times trying to help. My sister ended up beating the dragon, seemingly single-handedly (at the very least, she didn’t die once).

*sigh*

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“One of us… One of us…”

Then yesterday, a much less exciting but equally self-deprecating thing happened. I had spent a few more hours trying to reestablish my equipment and levels. Finding myself on a footing almost equal to my pre-dragon-fight condition, I decided that it was time to actually build something on my little plot of land. I gathered up all the materials, even making many colors of stained glass to see if I could make something with that (it was new to me, so you can see how long it’s been since I’ve sat down and enjoyed Minecraft), put some of my materials in a chest near the build site… and my dad calls me to go help him do something. So I put the game on pause and leave my computer.

Yes, pause. On a multiplayer server.

So, naturally, I come back to see the words ‘Game Over’ pasted on my screen and a very smug-looking and now sunlight-immune zombie peering down at my death camera wearing a shiny new diamond helmet. He had no doubt spawned during the nighttime, attacked defenseless little old me, and had nothing better to do than sit there for me to return so he could gloat. In punishment, I punched him to death. It took me about ten minutes.

*sigh*

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Jerk.

Turning to something outside of Minecraft, earlier last month, I tried my hand at playing Darwin Project, a third-person arena-style survival shooter where it’s survival of the fittest in a wintery wasteland of frozen death. Me, my brother-in-law, and a few friends were taking turns sniping each other with arrows and axing each other senseless.

Well, since absolutely everything is new to me, from the map layout to the arena decorations, I have no idea what I’m doing. Very first round, I spawn on an island-ish checkpoint surrounded by lava.

I walk straight off the cliff into the lava and die.

Okay, shake it off, shake it off…

Next round, my brother-in-law and I discover each other in the same area of the map and attack each other. Now, when two player in Darwin Project attack each other at the same time, their ax attacks clang against each other, negating damage to either player and sending them flying. This happens to us, I just so happen to have my back against a cliff.

I go flying into lava and die.

Okay, twice isn’t a pattern.

The next round, my brother-in-law and I are teammates. I see these strange mechanical mushroom things springing out of the ground in groups every so often. They look smackable, so I smack one with my ax and I go flying; of course, they’re supposed to be trampoline pads you can use to get speed and direction.

I go flying into lava and die.

That’s three times. Now it’s a pattern.

*sigh*

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Oh, cozy. Warm. WARMER. TOO HOT. BURNING MY FLESSSSHH.

Sure, when I play games like Fallout 4 and Fat Man myself into oblivion by accident, I can laugh and continue from my last save. I can mess around in The Sims or Cities: Skylines without fear of judgementI can dedicate myself to ridiculous min-maxing in Final Fantasy Tactics, Path of Exile, or Diablo 3. When I make a mistake in a game like Civilization or Endless Space, it can cost me a lot of time and in-game resources, but it doesn’t ever affect anyone but me.

But get me into a multiplayer game, even one in which I have a lot of experience and play time, and something is going to go wrong. Murphy’s Law might as well be a fiery blood-stained mantle that descends from the high celestial heavens and onto my weak and feeble shoulders whenever I join others for a digital jaunt. And I’m not talking about the anxiety and uncertainty that comes with playing multiplayer. Oh no. That’s an entirely separate issue. An entirely plumb-shaped separate issue from hell. I’ll talk about that another time.

I’m talking about the struggle of even appearing competent in multiplayer situations. I’ve been taught by society at large that multiplayer is the best way to play. When you know your teammates or are related to them, I agree. But when you don’t know who you’re playing with, feelings are ambiguous at best and antagonistic at worst.

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It’s not about having fun. It’s about crushing your enemies. Seeing them driven before you. And hearing the lamentations of their women.

In certain MMORPGs like Final Fantasy XIV, the main story missions ask you to queue up for a four-man trials or instances. If you happen to be a tank class character on your first foray into these dungeons, be prepared to get yelled at by impatient teammates (despite the fact that there’s always a tank shortage in the game roster, hmm, I wonder why). If you’re not a tank, you better play to your role and know how each sideboss and main boss functions. If you screw up, prepared to get berated. Heck, even if you do know the dungeon and can get through it with few problems, prepare to get lectured at by a player who insist they know better regardless. And guess what? There’s no continuing the story if you can’t get past these dungeons. (It’s why I played The Old Republic for so long and am only now getting back into Final Fantasy XIV – through the entirety of the main story, dungeons are multiplayer optional and are even now able to be enjoyed single player.)

Know why I quit playing Team Fortress 2 after reaching almost 300 hours with it? Same reason I stopped playing League of Legends: because of my inability to deal with toxic people. I’ll be the first to admit that I’m not crazy-skilled at first-person shooters or hero arena games. But needless to say, the second, third, fourth, and fifth etc. to admit it would be anyone I played with.

Winning is the point of most multiplayer games, at least in the short term. If you don’t know anyone in the game, in the guild, or on Discord, it feels like you’d better have the skills to pay your hypothetical bills, or else you’re like to become a pariah (or in the very least feel like one). For a few weeks after my first Darwin Project experience, I felt like you could pretty reliably label me as ‘Falling-Into-Lava-Man’, and I wouldn’t have held it against them if they never invited me to play again.

 

And now, in front of the same group of people (some I know well and some I don’t), I fall immediately to my death in Minecraft at the moment I could have been most heroic, and the story of Falling-to-Death-Man continues.

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All that preparation and balance for a quick drop and a short stop.

Do you know how much it hurts me to hear talk of AAA single-player games “dying off”? (Believe me, I want to rant and rave at the writer of this Forbes article, EA, and the entire line of thinking, but I won’t.) Do you know why I connected so deeply with No Man’s Sky when it was first released? It was an entire universe all to myself. There was no emphasis on multiplayer. In fact, their whole design philosophy was on the experience of loneliness amid the stars. The head of Hello Games, Sean Murray, said that the chances of meeting another human being in the game were slim to none, the universe was so huge (this was proven incorrect, of course). Sure, other people could name things in it. But I wouldn’t be stumbling onto Xxx_ManBooty69 or his PvP attitude anytime soon.

But yes, it appears that No Man’s Sky caved to public pressure for multiplayer. Or maybe it was always meant to be this way, but the game wasn’t given the development time to see it through until NEXT. I’ll hesitantly agree that the game is better with the multiplayer component than without it (since its inclusion was never PvP, and NEXT wouldn’t have been half as successful without its inclusion). Yes, I know the option to turn off network play is there. But really: in this day and age, when mankind has never been more connected through the medium of technology, when screenshots of the fantastic sights of the procedurally-generated cosmos fill the subreddits and Twitter, did we really need multiplayer to enjoy No Man’s Sky together?

Now, don’t misunderstand me. I’m not advocating that every single game cater to a single-player preference. But as a gamer who is coming to the realization that my passion for gaming is far outweighing my talent, to see a traditionally single-player game like the upcoming Fallout 76 reveal itself to be multiplayer makes me more than a little nervous (and I’m not the only one). I can’t even claim to be the crotchety old man who prefers single-player games, as video games have been since their very inception been multiplayer experiences. I’m just a gamer that prefers to escape the pressure of the world through the medium of games instead of more closely connecting with it.

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You’ll take my T-51 helmet when you pry it from my cold, dead… Oh, fine. Just take it.

Of course, I undermine my entire point by saying that my experiences on the Meraki server have been very fun thus far, and the adventures of Falling-to-Death-Man will continue for a good long while. I will probably continue to collide with my friend’s ships in No Man’s Sky multiplayer, too.

*sigh*

And don’t even get me started on battle royales like Fortnite or PUBG. I hear a hellish choir rise from deep within the earth: “Git gud, scrub,” they chant. You might as well ask me to go stand out in a field with antler-shaped earmuffs and a fluffy tail during November.

My (Preliminary) 10-Hour Tale – No Man’s Sky

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“Oh, Mr. Conductor,” I say with exuberance, waving down a man dressed in a bright pink space suit and a tiny blue conductor’s hat. “Does the hype train get off at the next exit, my dear sir?”

“NO,” says the bright pink conductor of the Hype Train in a booming voice that reminds me of the unwavering density and blackness of the vast universe.

“THE HYPE TRAIN NEVER STOPS.”

Chugga-chugga, choo-choo, my friends. Man, very few video games get into the hype levels No Man’s Sky has generated. I didn’t even feel Fallout 4 or Fallout 76 got this much attention, especially considering this is the third such wave of excitement for the 70’s-sci-fi-book-cover space exploration simulator. Even the lead programmer and head of Hello Games had this to say:

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Nothing says despair and dread like a lower-case “oh no”.

His reaction is appropriate. At the game’s release in 2016, I bought into the hype train like crazy and spent the full $60 game for something that was very unpolished and most decidedly not multiplayer. This derailed the Hype Train quite badly for a lot of people, leading Steam reviews to put No Man’s Sky at Mostly Negative.

Fortunately, I don’t think Sean Murray and the team at Hello Games has much to worry about anymore with No Man’s Sky’s latest update called NEXT. How big and important was this update? When I downloaded, it came to about 6.7 Gb. Impressive, I thought, for a game that was about that large before the update. But what’s more impressive is what it meant for the originally single-player-only experience: No Man’s Sky is actually multiplayer.

And what’s more? The game looks even more incredible than it did before from both a gameplay and a graphics standpoint.

I mean, look at what the last three days did for No Man’s Sky:

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Wow!

It’s gone from Mostly Negative to Mixed. I don’t think I’ve yet seen a game do that. And that’s 2000 positive reviews more than there were yesterday. I mean, just take a look at the patch notes for NEXT. Hello Games took their sci-fi adventure and flipped it on its head. Base building is nearly infinite, freighter armadas can be purchased and travel the stars with you, and even the basic building materials and recipes have been overhauled to the point where crafting and exploration is now an exciting venture instead of a mindless grind.

Admittedly, I struggled and panicked at the very start of the game; I was dropped onto a very radioactive planet with no ship and three-fourths of my radiation shielding gone, and had no idea what materials I needed to recharge it. I didn’t even have a scanner to search! But panic turns into resolve when you finally get your bearings, and following the mysterious storyline of the Atlas is proving to be very interesting.

There’s finally a reason to upgrade your blaster: biological horrors and sentinels show up in the worst places, and even caves are no longer safe places to hide. You’ll need to refine the raw materials you harvest from the worlds you explore, and refined materials are often more valuable than their components. Oceans are deep enough to fly under (this may be a bug, I’m unsure) and mountains are now continental in height. Artifacts can be found in hidden underground ruins and can sell for millions of credits, incentivizing exploration and discovery in a way the game hadn’t before.

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I made a dad joke! Do you get it? 1.3k people did!

With all that said, I did encounter two game-breaking day-one bugs that interrupted my play.

The first was a bug with the main quest; the quest wouldn’t allow me to warp to another system until I fueled my ship with antimatter. I would craft the warp fuel and fuel my hyperdrive only to have the quest reset and send me back for more antimatter. Good news: unlimited fuel. Bad news: no way to use it. I managed to un-bug the quest by purchasing another ship. I imagine it was something to do with the fact that I got a ship with a hyperdrive earlier than the quest assumed I would get one. Interestingly, I had a similar problem with earlier updates of No Man’s Sky.

The second occurred when only partially repairing some systems on my ship. The game didn’t like ‘partial repair’ so much that the next time I loaded my save game, the game initialized on a brand new world as if I’d started a brand new game, with no inventory, no ship, no upgrades, nothing. I fixed this with help from the No Man’s Sky Reddit and editing some junk code from my save file.

As of an hour ago, I’ve learned that both of these issues have been patched out, however. So as far as bugs are concerned, the only ones I’ve stumbled across are gone.

I thought I’d start out on normal mode, but to be honest, creative mode is looking really appealing. Check out this awesome cliffside base by ParagonHex:

I’ve played NEXT for about five hours now, and I have no desire to stop. I’ll have more to share in the coming days, but until then, consider this a tentative but glowing review of No Man’s Sky. I can’t wait to helm the bridge of my own freighter fleet and establish a sprawling base on a tropical planet. In the meantime, I’ll be trying to discover my first ruin and not get eaten by horrors.

Early Review: 9/10